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GAMES.

GAMES.

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21 CHERNEV, IRVING. Logical Chess: Move By Move.
Simon and Schuster, New York: 1957. Eighth Printing. s Softcover. Reading copy. 
The only chess book that explains every move of every game. 
Price: 30.73 USD
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22 CHERNEV, IRVING; HARKNESS, KENNETH. An Invitation To Chess: A Picture Guide To The Royal Game.
Simon and Schuster, New York: 1945. Third Printing. h Hardcover, no dustjacket. Reading copy. 
Provides beginners with a solid foundation and approach to the game through a pictorial presentation of the moves and their meanings. The hundreds of photographs and diagrams instruct the novice simply and forcefully, doing away with labored explanations which make other books for beginners such tough going. 
Price: 1.00 USD
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23 CLARK, DELIA & GLAZER, STEVEN. Questing: A Guide To Creating Community Treasure Hunts.
University Press of New England, Hanover: 2004. 1584655321 / 9781584655329 s Softcover. Brand new book. 
A guide to creating treasure hunts that teach and share the special places in your community. Inspired by the British pastime of "letterboxing," questing has become one of the fastest growing recreational-educational activities on this side of the Atlantic. In scores of communities, people from toddlers and teens, parents and grandparents follow maps, clues, and rhyming riddles seeking treasure boxes hidden in natural and cultural locations. In this book, two experts in community education explain how individuals and organizations can create and organize permanent quests to foster place-based education, stewardship, adventure, and fun. In the process of undertaking quests participants "celebrate and strengthen community life" by forging "lifelong connections to the distinct landscapes and cultural features of their home ground." This book is intended to offer inspiration and practical advice for parents, teachers, community group leaders, and others interested in learning about where they live and building community ties through questing. Questing draws upon the well-established success of a program in New England in which individuals, students, and organizations create clues and maps highlighting the special places and stories of their community. The book presents a rationale for place-based education and quest program goals and objectives that can easily be implemented in any community. "This reader is already enthusiastic enough to suggest it to a local neighborhood group."—Boston Globe "The timeliness for the new book published by University Press of New England is that more guidelines are needed for an ever expanding diverse community audience to run and participate in quests. Those addressed by the authors include teachers, parents, historical societies, environmental organizations and others."—Connecticut Valley Spectator (NH) "Questing is so full of great suggestions that I am motivated to act. I still haven't found a treasure box, but I've hidden one."—New Hampshire Magazine The Table of Contents of this book is as follows: Foreword - David Sobel • Place-Based Education • The Joy of Treasue Hunts • The Story of Questing • The Spirit of Place • Choosing a Quest Route and Site • Varieties of Quests • Notes for Teachers • Out in the Field • Researching Your Place • Writing Clues • Making Maps • Treasure Boxes, Stamps & Sign-In Books • Sharing Your Quest • Building a Quest Program • From Questing to Stewardship • Appendix: The Village Quest Curriculum • Notes • Bibliography • Acknowledgements • Index. "Solve a riddle, find a box, and a secret world will be yours. This guide to the age-old practices of letterboxing, questing and treasure hunting is a key to unlocking a sense of place in forest and neighborhood alike."—Orion DELIA CLARK is co-founder and Project Director of Antioch New England Institute in Keene, New Hampshire. She is also the co-founder of Vital Communities. STEVEN GLAZER is coordinator of the Valley Quest program, a place-based community education program of Vital Communities in White River Junction, Vermont. He is author of The Heart of Learning (1999) and editor of Valley Quest: 89 Treasure Hunts in the Upper Valley (2001). 
Price: 21.80 USD
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24 COLMER, MICHAEL; VINING, ALEX (ILLUSTRATOR). Pinball: An Illustrated History.
New American Library, NY: October 1976. First New American Library Printing. s Softcover. Reading copy. 
For anyone who was ever fascinated by pinball machines, this is the work you've got to have. Highly illustrated. Includes an Index of machines. 
Price: 107.11 USD
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25 CONKLIN, LES; CORUM, BILL (PREFACE). Payday At The Races.
Wilshire Book Company, California: 1953. 0879802693 / 9780879802691 s Softcover. Very good reading copy. 

Price: 5.70 USD
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26 COOKE, BARCLAY; BRADSHAW, JON. Backgammon The Cruelest Game: The Art Of Winning.
Random House, New York: 1974 s Softcover. Good condition. 
A guide to winning strategy and tips for the beginner and expert. 
Price: 6.89 USD
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27 COTTINGHAM JR., CLIVE. The Game Of Billiards.
J. B. Lippincott, Philadelphia: 1964. Third Printing. h Hardcover, no dustjacket. Good condition. Library discard. 

Price: 14.01 USD
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28 CULBERTSON, ELY. Contract Bridge Complete: The Gold Book Of Bidding And Play.
The John Winston Company, Philadelphia: 1937. First edition (unstated). h Hardcover, no dustjacket. 
A book for experts and beginners alike that gives a scienfically unified view of modern Contract Bridge as a whole, and that specifically explains and iluustrates the thousands of questions that may arise in the bidding, the play, and the laws. Includes an Index. 
Price: 46.50 USD
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29 DAVIS, WILLIAM E. Chess For Winners: A Self-instructional Guide To Improving Your Game.
Effective Learning, Mount Vernon: 2002. 9154474051 / 9789154474059 First Edition. s Softcover. Brand new book. 
Designed for those of all ages who play the game only now and then but who want to improve their game. A self-instructional book for those who haven't studied chess systematically. Includes a Glossary. 
Price: 15.15 USD
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30 DAVIS, WILLIAM E. Chess For Winners: A Self-instructional Guide To Improving Your Game.
Effective Learning, Mount Vernon: 2002. 9154474051 / 9789154474059 First Edition. s Softcover. Brand new book. 
Designed for those of all ages who play the game only now and then but who want to improve their game. A self-instructional book for those who haven't studied chess systematically. Includes a Glossary. 
Price: 15.15 USD
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31 DEMARIA, RUSEL; UTTERMANN, ALEX. The 11th Hour: The Sequel To The 7th Guest, The Official Strategy Guide.
Prima Publishing, California: 1996. 1559585285 / 9781559585286 First Printing. s Softcover. Good condition. 
The 11th Hour improves on the 7th Guest in a number of crucial ways. Most importantly, we've sought to draw the player more deeply into the interactive experience and to enhance the illusion that it is with evil Old Man Stauf, and not merely a computer program, that the player actually engages. 
Price: 8.08 USD
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32 DU MONT, J. 200 Miniature Games Of Chess: Combinations In The Openings.
David McKay Company, New York: 1972. Reprint Edition. s Softcover. Good condition. 
This carefully annotated collection of short, sparkling games, from the earliest recorded games to the present day, is the result of exhaustive research. Games are divided into chapters covering every opening, and are grouped within these chapters according to their respective variations. Includes an Index. 
Price: 18.38 USD
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33 EDWARDS, CHARLES. How To Memorize A Deck Of Cards In Five Minutes.
Casuino Press, New York: 1963. 0870190369 / 9780870190360 s Softcover. Reading copy. 
Put your own memory association power to work in developing a perfect card memory. No complicated system to remember. No danger of forgetting. 
Price: 47.03 USD
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34 EINSTEIN, CHARLES. How To Win At Blackjack.
Galahad Books, New York City: 1968. 0883650819 / 9780883650813 h Hardcover with dustjacket. Good condition. 
An easily-learned, quickly-mastered system which is geared to realistic casino conditions. 
Price: 71.25 USD
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35 ELMO, DON. The Giant Book Of Trivia.
Modern Promotions, New York: 1980. s Softcover. Good condition. 

Price: 14.25 USD
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36 EMMET, E. R. Puzzles For Pleasure.
Emerson Books, New York: 1972. 0875231780 / 9780875231785 First Edition (Unstated). h Hardcover with dustjacket. Good condition. 
Here is a collection of more than 100 brand-new puzzles that challenge your ability to think logically and reason precisely. These puzzles exercise your mind and summon forth all of your ability to resist frustration. They offer you hours of pleasure and enjoyment as well as a renewed sense of achievement each time you solve another tantalizing puzzle. 
Price: 17.53 USD
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37 FINE, REUBEN (EDITOR). The World's Great Chess Games.
Crown Publishers, Inc., New Yoirk: 1951/ h Hardcover with dustjacket. Fair condition. Some water damage. 
The first detailed presentation, by a Grand Master, of a complete analysis of the world's best games. 
Price: 16.86 USD
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38 FINE, REUBEN. The World's A Chessboard.
David McKay, Philadelphia: 1948. h Hardcover, no dustjacket. Good reading copy with slight foxing on front pages. 
This is the second of a series devoted to the best in contemprary chess. Includes an Index of Openings and Index of Players. 
Price: 23.28 USD
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39 FISCHER, BOBBY; MARGULIES, STUART; MOSENFELDER, DONN. Bobby Fischer Teaches Chess.
Bantam, New York: 1972. 0553263153 / 9780553263152 Forty-fourth Printing. s Softcover. Reading copy. Library discard. 
Reveals Bobby Fischer's secrets. Materials are designed to be self-instructional following some of the ideas of behavioral psychologists like B. F. Skinner. "The profoundest student of chess who ever lived." - Life 
Price: 4.75 USD
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40 FIXX, JAMES Games For The Super-intelligent.
Doubleday & Company, Garden City: 1972 h Hardcover with dustjacket. Reading copy. 

Price: 3.80 USD
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